ESRC seminar series: Children and young people’s digital literacies in virtual online spaces

September 8, 2009

ESRC seminar series: Children and young people’s digital literacies in virtual online spaces

Today I attended seminar 1 at Sheffield University: The nature of virtuality.

Julia Gillen’s presentation helped participants to ground the day’s discussions within a historical context by outining some of the antecedents of today’s complex online virtual worlds: prosthetic devices, video games and MUDS.

As part of this historical journey, her presentation incorporated a quote  from Richard Bartle, who wrote in 1983:

“What I would like to see –and it’s a long, long way off –is some local or national network with good graphics, sound effects and a well designed set of worlds of varying degrees of difficulty. In this true meritocracy, you will forever be encountering new situations, new difficulties, new solutions, and above all new people. Everyone starts off on an equal footing in this artificial world. “

At the time, when Richard Bartle was creating the first MUDs, this comment must have seemed visionary and now in hindsight it seems perhaps phrophetic.

During this talk I was particularly interested in the way virtual worlds have been discussed and presented by the media over recent years. Julia had carefully selected examples of news coverage and used these to higlight the point that although there is still a “sustained tendency for hyperbolic and ‘moral panic’”  there is “also a gradual development of more subtle understandings.” (I’m now going to trawl media archives for references to ARGs!)

This presentation also raised ethical issues related to researching in online virtual worlds.

Jackie Marsh’s presentation explored the nature of virtuality and drew on the findings of research into children’s engagement with club penguin. She drew on the work of Malpas who argued that:

A basic starting point for any serious discussion of the virtual must be recognition of the non-autonomy of the virtual – a recognition of the fact that the virtual does not constitute an autonomous, independent or ‘closed system, but is instead always dependent, in a variety of ways, on the everyday world within which it is embedded‘. (Malpas 2009:135)

Jackie Marsh then went on to explore the way that children interacted with the online space drawing on their economic,cultural and social capital. I really enjoyed hearing about the children involved in the case study and the children’s comments helped to bring the argument to life.

After lunch,  Michele Knobel joined the seminar as a virtual participant and talked with Guy Merchant, responding to questions from the group.

The last of the presentations was by Sheila Webber who shared her personal experiences of second life.  Find out more about the many adventures of Yoshikawa on her blog.

A thought provoking day. What a good start to the seminar series!


Digra Conference 2009 – Breaking New Ground: Innovation in Games, Play, Practice and Theory

September 2, 2009

digra_sitelogo

Yesterday I presented my paper Peer Puppeteers: Alternate Reality Gaming in Primary School Settings at the Digra Conference at Brunel University. This was the first Digra Conference I’d attended an I’d really like to go next year if  I can. I met some really interesting people and had some great conversations. Unfortunately I was only able to attend for the first day and part of the second so I’ll have to make do with reading the conference proceedings online to find out more about the papers presented on the Thursday and Friday.


Conference: ARGs in Charity and Education

December 6, 2008

I was really excited about this conference as it was solely about ARGs in Charity and Education. This was an opportunity to find out about other projects which aimed to harness the potential of Alternate Reality Gaming for educational purposes. I’d never been to the Channel 4 building, where it was being held, so that felt like a bit of an adventure too.

Channel 4 Building

Channel 4 Building

I was interested to discover the ways in which ARGs were being created for university students. Nicola Whitton from Manchester Metropolitan University talked about the potential benefits of using ARGs in Higher Education and discussed the ARGOSI (Alternate Reality Games for Orientation, Socialisation and Induction) project which recieved funding from JISC.

Katie Piatt, developed an ARG at Brighton University designed to engage students in the induction process. Another presenter, Alex Moseley from the University of Leicester, reported on an ARG that he used to teach research skills. It was interesting to hear about the way the students contributions were assessed during the process.

 

 

 


Hide and Speak Conference

June 28, 2008

Wow. What an amazing day yesterday. I arrived at the South Bank with my fingers firmly crossed. Although I hadn’t managed to secure one of the very limited places at this event, I hovered in the foyer hoping for a few no shows and the waiting paid off. Eventually I was admitted entry. There was just enough space for me. Hooray! As you might imagine I was very keen to attend this Hide and Speak Conference. It was an opportunity to hear designers of  ARGs discuss the difficulties associated with creating immersive and engaging games.

I was particulary excited to meet Tassos Stevens, who had designed ‘The Gold Bug‘ which was a game which ran within and alongside the Punchdrunk production of The Mask of the Red Death. We had a really good chat over lunch I’m hoping to meet up again with him soon to find out more about the design and structure of The Gold Bug expereince. It sounds amazingly complex!

I was really pleased to discover that many of the atendees were interested in the ARGs I’d run with my class. I had some really good discussions. I’m so glad I went.


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